Competitive games need stable latency and clean sessions. Attacks spike during launches, tournaments, and patches—mitigation belongs at the edge, not on game servers.
Typical pressures
- Mixed UDP/TCP DDoS and L7 CC during peak concurrency
- Cross-region RTT jitter hurting match quality
- Patch-day bandwidth spikes saturating origins
- Cheating and protocol abuse needing inline policy, not after-the-fact bans
Typical scenarios
One edge stack, many game shapes
Scenario path
Low RTT + tamper resistance
Mixed UDP/TCP battles; SDK shield hides shards; edge DDoS and CC.
Client → SDK → edge → shard
Scenario path
Launch spikes & patches
Login and patch bursts; Anycast scales; origin stays hidden.
Login → edge rate → clean origin
Scenario path
Frame time and jitter
Streaming path selection; cross-region RTT kept tight.
Client → edge → stream node
What we optimize for
Low latency
Carrier-aware routing; session stickiness with SDK shield when needed.
DDoS & CC
Tbps scrubbing with layered policies for volumetric and application attacks.
Origin concealment
Only edge addresses are public; shard IPs stay off DNS.
Observability
QPS, loss, RTT, and blocks in one operational view.
One SDK, every platform
iOS, Android, and Unity share one key
let ret = clinkStart(key)
if ret == 150 { bindShield() }
int ret = clinkStart(key);
routeViaProxy("127.0.0.1");
VeikorShield.Start(key);
VeikorShield.BindLocalProxy();
Added latency
Session posture
Match-zone threat radar
Architecture
Access path
Players hit Veikor Anycast first for L4 steering and L7 scrubbing, then route to shards or SDK shield nodes with origin IPs never exposed.
- 01Client / engine SDK → nearest PoP
- 02L4 forward + rate / fingerprint controls
- 03L7 CC & bot challenges → clean origin traffic
- 04Logs and thresholds in the console
Route comparison
Five routes · RTT
| Direct | Legacy CDN | Veikor | |
|---|---|---|---|
| Seoul | 168 ms | 92 ms | 28 ms |
| Tokyo | 192 ms | 110 ms | 32 ms |
| Singapore | 142 ms | 88 ms | 22 ms |
| US West | 248 ms | 156 ms | 58 ms |
| Frankfurt | 274 ms | 188 ms | 72 ms |